Back to menu
Questions and answers
about disk images
How to proceed with non-autobootable
disks?
Many SF-7000 disks require that you boot
first the SF-7000 computer with a system disk
that contains the Sega Disk Basic.
On the MSX and SVI systems, this problem is
more rare, but in case of games or demos with
multiple disks, it can happen if the game or
demo must be started from the first disk for
example.
How to proceed with non-autostartable
games?
It's the case of all SF-7000 and SVI318/328
disks. Some MSX disks don't start
automatically because they don't include an
AUTOEXEC.BAS or AUTOEXEC.BAT file.
Check the contents of the disk by using the
command FILES in BASIC or DIR in MSX-DOS
or CP/M.
To run a MSX-DOS or CP/M program (with the
extension .COM), simply enter his name
without the extension on the commandline.
To run BASIC or binary files from BASIC, you
must use one of these commands and press on
RETURN (the ENTER key of your PC) :
Command |
|
|
RUN"[drivename:]filename" |
|
For MSX-BASIC , SVI-BASIC and
SEGA BASIC files |
LOAD"[drivename:]filename",R |
|
For MSX-BASIC and SVI-BASIC files
|
BLOAD"[drivename:]filename",R |
|
For MSX or SVI binary files saved
with BSAVE |
LOADM"filename",start
address |
|
For SEGA binary files |
In MSX-BASIC, names of drives are A and B;
in SV Disk Basic, names of drives are 1 and 2.
How to get more memory to run some MSX games
?
Some MSX games require more
free memory to run : press on F12
(= Reset), then press on Left Ctrl during
the boot sequence, until you hear a beep (it
will desactivate the second drive)
If you use a MSXturboR machine
and can't start a game that runs without any
problem on a MSX1, a MSX2 or a MSX2+, reboot
the MSXturboR and press on the '1'
key in the boot sequence before the beep, it
will de-activate DOS2 and will do the trick
for many games.
Of course, you can also press
on Left Ctrl in the boot
sequence of a MSXturboR !
How to proceed with games or demos with
multiple disks ?
- to avoid reboot after each disk swap,
the option Reset After Insert/Remove in
the File / Disk menu must be de-actived
- run blueMSX with the first disk in
drive A
- to swap disk, you can use
procedure 1, 2 or 3 (menu, toolbar or hotkey)
as for the first disk, but blueMSX includes
an unique feature that makes it all more easy
: v-DRIVE, it's the hotkey ALT+F9
!
- to continue the game or demo after the disk
swap , you must generally press on the
spacebar
Can I also run zipped dsk
games ?
Yes, but the fifth procedure (double
click) is not available for zipped dsk games
- if only one dsk game is in the zip file, it
is loaded directly
- if there are many dsk games in the zip file
, a dialog where you have to select which dsk
game to load from the zip file is shown
- in case of multiple disks for a game or
demo , the .zip file must only contain the
different concerned .dsk files if you want to
play this game or demo by using v-DRIVE,
an unique blueMSX feature
Can I also create and use new dsk
files ?
Yes, more info here
!
How to proceed with MSX games
with .BAS, .BIN, .LDR, ... files?
- create a new Windows Directory with all the
files of the MSX game
- click on File / Disk Drive A / Insert
Directory or File / Disk Drive B/ Insert
Directory
- if you have inserted the directory in drive
A and come only to MSX-BASIC, it means that
there is no "AUTOEXEC.BAS" file.
Search for the loader file and use the
following command : RUN"GAME.LDR" (if
the loader file is "GAME.LDR") and
press on RETURN (the ENTER key of your PC)
Another solution is to create a DSK file by
using Disk-Manager>Disk-Manager.
How to use simultaneously drive A
and drive B ?
- choose procedure 1, 2 or 3 v(menu,
toolbar or hotkey)
- insert first .dsk file in drive A
as explained above
- insert second .dsk file in
drive B :
* if you have choosen the 1st procedure,
click on File / Disk Drive B / Insert
* if you have choosen the 2d procedure, use
the 6th icon of the toolbar (Insert Disk in
Drive B)
* if you have choosen the 3rd procedure,
the hotkey is CTRL + F10
How to avoid that blueMSX starts
automatically the game ?
- de-activate the option Reset After
Insert/Remove in the File / Disk menu
- choose procedure 1, 2 or 3 (menu, toolbar
or hotkey)
It doesn't work ! What must I do ?
- if you have choosen procedure 1, 2 or
3 (menu, toolbar or hotkey), you don't
probably have activated the option Reset
After Insert/Remove in the File / Disk menu :
press on F9 (= Run) or on F12
(= Reset) to start the game
- some games are only for MSX2 or higher
and you are running a MSX1 machine : choose a
MSX2 machine in the menu Options / Emulation
or in the menu Tools / Machine Editor, and
try again to start the game
- note also that some games are only for MSX2+
and/or MSXturboR.
- if you use a MSX2, a MSX2+ or a MXturboR
machine and can't start a game that runs
without any problem on a MSX1, check the
loader file of the game and place the
following poke at the beginning of the file :
POKE-1,(15-PEEK(-1)\16)*17 (on
a line 1 for example) ; this 'universal'
poke must replace the eventual already
present poke -1,0 or poke -1, 85 or poke -1,170
or poke -1,255.
- if you use a machine without Floppy Drive
Controller , it can't work ! The solution is
to insert a disk rom in slot 1 or in slot 2.
Some machines, initially not conceived for a
diskdrive, need to be runned on a special way
if you add a disk rom.
- if you use a MSX machine with a 360 Kb
Floppy Drive Controller, 720 Kb disk images
won't work ! The solution is to select a MSX
machine with a 720 Kb Floppy Drive Controller
or to extract the files with Disk-Manager
and to put them on a 360 Kb disk image
- some MSX games or applications can work
correctly only if a joystick is configured or
a mouse is selected in the Input Editor
- if the emulator seems to be
blocked, try always to press on F12
(= Reset) to start again the emulator and the
game
- some games or demos don't work at
all or have different problems : it can be a
bug in the VDP emulation, the Z80 emulation
of the drive support; please report the
problem on the blueMSX forum, we will try to
fix it !
Back to menu